Skip to main content Link Menu Expand (external link) Document Search Copy Copied

FFBeast is constantly in development and do not stop where it is now. Some of the future plans are covered here.

Hardware trim

  • Assignment of button on state change so it will not pick up buttons in constantly pressed state.
  • Possibility to use analog axis as trim source.
  • Possibility to use vJoy devices as trim source

Effects

  • Turbulence
  • Effects dynamic load switching depending on flight mode (for example different spring profiles on ground and in air).
  • Detents for throttle/collective.
  • Improvement for ETL and Vortex State effects.
  • Autopilot following.
  • Dynamic range to compensate il2 input non linearity

Profiles

  • Matching of module by part of name.
  • Preparing default profiles for more planes/helicopters/gliders.
  • Profile merging (for combining effects from several profiles to new profile).
  • Access to library of shared profiles from inside the app.

Telemetry

  • Adding weapon mapping, gun triggers and damage for modules where it is missing.
  • Prepar3d support.

Other

  • Dark mode for UI.
  • Allow only single instance of app running.
  • Fixing enumeration order for DirectX input devices.