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FFBeast is constantly in development and do not stop where it is now. Some of the future plans are covered here.

Hardware trim

  • Assignment of button on state change so it will not pick up buttons in constantly pressed state.
  • Possibility to use analog axis as trim source.

Effects

  • Turbulence
  • Effects dynamic load switching depending on flight mode (for example different spring profiles on ground and in air).
  • Detents for throttle/collective.
  • Improvement for ETL and Vortex State effects.
  • Autopilot following.

Profiles

  • Matching of module by part of name.
  • Preparing default profiles for more planes/helicopters/gliders.
  • Profile merging (for combining effects from several profiles to new profile).
  • Access to library of shared profiles from inside the app.

Telemetry

  • Adding weapon mapping, gun triggers and damage for modules where it is missing.
  • Prepar3d support.

Other

  • Dark mode for UI.
  • Allow only single instance of app running.